More ideas from Mark

Design Thinking, Game Design

The product user journey.  It's obvious but shows nicely where your product might have exit points and what your user desires at what time. Do your game mechanics support these layers?

The product user journey. It's obvious but shows nicely where your product might have exit points and what your user desires at what time. Do your game mechanics support these layers?

Some bullshit checklist - like there are millions on the web.

Mobile Game Audit Framework that you can use to assess competitors or your own mobile games. This post indicates major elements of the framework.