Game concept art

Explore stunning game concept art ideas that will ignite your creativity and bring your game ideas to life. Get inspired and start designing your next gaming masterpiece.
Concept Art Books, Concept Art Drawing, Game Concept Art, Concept Design, Drawing Tips, Creature Concept Art, Creature Design, Creature Art, Fantasy Character Design

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. After we introduced the Unity Demo team last week, it’s now time for Georgi Simeonov to share his work on the concept art in the teaser we’ve revealed. “Book of the Dead” is a living project with a longer story which we haven’t yet told, so we’ll try not to spoil too much...

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Carlcarrington
ArtStation - VFX of Nim (Game project), Jacob Stenberg 2d Game Art, Video Game Art, 2d Art, Game Artwork, Fantasy Games, Fantasy Art, Indie Game Art, Best Indie Games, Technical Artist

A showcase of VFX and Technical Art I made for the game Nim: - Intro cutscene animation with multiple small VFX added to it - Startscreen featuring multiple VFX - A fairies-in-a-bottle blueprint - A lot of different fairy-logic-based VFX - Wispy wisps (Just Mesh panners woop woop) - Jump effect - Time slow effect - Play it here: https://itch.io/profile/daydee - Nim is a puzzle platform game set in a tree top environment where you play as a spirit of the forest that aim to bring balance to…

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Inanç alkan
Fantasy Art Landscapes, Landscape Drawings, Landscape Art, Landscape Design, Landscape Paintings, Game Background Art, Background Drawing, Portrait Background, Background Ideas

Art direction is something I think as game artists me and every other student on my course are greatly interested in. The creative process of video games comes across as a very unique environment that branches into other mediums such as film and traditional artistry but again holds an exclusive outcome. Concepts are churned out by the art team following a brief or description that is given through the Art Directors who keep the team on the right path. Artists will typically do tons of work…

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Paul Teuma