More ideas from Phil
Explorations in sculpting tiling textures. Concepts/references used are from…

Explorations in sculpting tiling textures. Concepts/references used are from Allods and Wildstar, I do not own them and did not work on these games.

What Are You Working On? 2011 Edition! - Page 385 - Polycount Forum

An example of a low poly prop designed in z-brush. The simplicity of the model along with how detailed it can be with it's very specific style make for an item of high impact that could be used in a number of places within an environment.