Personal Work: Pilotfish

My work at Pilotfish. I have had a pivotal role in creating the direction or design of these products. However all designs are as a result of team effort. Designer Matteo Trisolini Longobardi
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The LTM material transforms the device into the actual user interface, the sound being controlled without the user having to take his phone out of the pocket or bag.

The Intuitive Headphones – a demonstrator of the LTM material – propose a new kind of interaction between the user and a set of headphones, exploring new ways to enjoy and control music.

The Intuitive Headphones integrate not only a simplified way of interaction, but also an enhanced element of visual identity.

The Intuitive Headphones – a demonstrator of the LTM material – propose a new kind of interaction between the user and a set of headphones, exploring new ways to enjoy and control music.

ANTELOPE.CLUB Designer Matteo Trisolini Longobardi.

ANTELOPE.CLUB Designer Matteo Trisolini Longobardi.

ANTELOPE.CLUB Designer Matteo Trisolini Longobardi.

ANTELOPE.CLUB Designer Matteo Trisolini Longobardi.

ANTELOPE Club Crowdfunding auf Indiegogo ANTELOPE.CLUB Designer Matteo Trisolini Longobardi.

ANTELOPE Club Crowdfunding auf Indiegogo ANTELOPE.CLUB Designer Matteo Trisolini Longobardi.

The Intuitive Headphones – a demonstrator of the LTM material – propose a new kind of interaction between the user and a set of headphones, exploring new ways to enjoy and control music.

The Intuitive Headphones – a demonstrator of the LTM material – propose a new kind of interaction between the user and a set of headphones, exploring new ways to enjoy and control music.

One of the early projects I project managed and co-designed/developed at Pilotfish. It's both great and a relief to see it finally come out on the market Ha Ha. Credit to Joris Mertens and team (Hao Lu et al) at Pilotfish and Teufel. The product was released in May 2017 as a gaming headphones.

One of the early projects I project managed and co-designed/developed at Pilotfish. It's both great and a relief to see it finally come out on the market Ha Ha. Credit to Joris Mertens and team (Hao Lu et al) at Pilotfish and Teufel. The product was released in May 2017 as a gaming headphones.

One of the early projects I project managed and co-designed/developed at Pilotfish. It's both great and a relief to see it finally come out on the market Ha Ha. Credit to Joris Mertens and team (Hao Lu et al) at Pilotfish and Teufel. The product was released in May 2017 as a gaming headphones.

One of the early projects I project managed and co-designed/developed at Pilotfish. It's both great and a relief to see it finally come out on the market Ha Ha. Credit to Joris Mertens and team (Hao Lu et al) at Pilotfish and Teufel. The product was released in May 2017 as a gaming headphones.

One of the early projects I project managed and co-designed/developed at Pilotfish. It's both great and a relief to see it finally come out on the market Ha Ha. Credit to Joris Mertens and team (Hao Lu et al) at Pilotfish and Teufel. The product was released in May 2017 as a gaming headphones.

One of the early projects I project managed and co-designed/developed at Pilotfish. It's both great and a relief to see it finally come out on the market Ha Ha. Credit to Joris Mertens and team (Hao Lu et al) at Pilotfish and Teufel. The product was released in May 2017 as a gaming headphones.

One of the early projects I project managed and co-designed/developed at Pilotfish. It's both great and a relief to see it finally come out on the market Ha Ha. Credit to Joris Mertens and team (Hao Lu et al) at Pilotfish and Teufel. The product was released in May 2017 as a gaming headphones.

One of the early projects I project managed and co-designed/developed at Pilotfish. It's both great and a relief to see it finally come out on the market Ha Ha. Credit to Joris Mertens and team (Hao Lu et al) at Pilotfish and Teufel. The product was released in May 2017 as a gaming headphones.

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