Fen by Nicolas Morlet
Last personal project from an illustration by Sebastien Le Divenah (https://www.artstation.com/sleud). The goal was to learn UVlayout and have some fun sculpting a vegetable. Started in Zbrush from Zsphere, retopology with Zremesher then I used UV layout to unwrap UVs. Texturing with polypaint and Photoshop to refine the textures. Thanks for watching!
FINAL FANTASY XIV - Nanamo Ul Namo, chang-gon shin
Reference by "Final Fantasy XIV" Tools used: Autodesk Max, Photoshop, Zbrush, Marmoset Toolbag 3, Substance Painter
Liu yifei likeness as Mulan (FIN), jung won Park
Finally, I finished my personal project, Liu yifei likeness (as 'Mulan') Almost elements were rendered in Arnold (even DOF and chromatic aberration) except for a few color corrections. I used multiple images for albedo texture in Mari which was
Ren - Bounties of Bathos , Mufizal Mokhtar
http://hand-made-object.com/bathos Here is a project that i Did for HMO , this character was modeled in Max + zbrush as well as some kit bashing from the awesome kit by Vitaly Bulgarov's Ultraborg set . 3d printed by Ownage studios and painted by the