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Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

I have just come across the exceptional work of concept artist, Ian McQue. His illustration takes you to a gritty world where rusty ships chug through smog filled skies, crewed by bots and grubby sailors turned pilots.

https://www.facebook.com/shens.imagineering/photos/a.830868536992300.1073741828.823308344414986/852351701510650/?type=1

https://www.facebook.com/shens.imagineering/photos/a.830868536992300.1073741828.823308344414986/852351701510650/?type=1

Prop and weapon design often requires a more disciplined approach than pure conceptual design, as assets are resolved as real, physical items handled by crew and cast members . With design and manufacture facilities under one roof, Weta Workshop is able to maintain a tight continuity between each process; Considerations such as weight, materiality and functionality are taken into account early on and provide the artists with an elevated degree of clarity in their designs.

Envisioned as an anti vehicle/ anti personnel appliance for military use, the remote controlled MOOSE went through a series of design passes. A poster child for weaponised robotics, the final Moose design was a swiss army knifes with turbojet thrusters.

ArtStation - AlfaForma - Robotics, Edon Guraziu

Created for his father's company, Edon Guraziu brings you AlfaForma Robotics, modeled in Maya/Marvelous Designer and rendered in KeyShot.

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