Explore Fantasy House, Environment Design, and more!

I made most of the low poly models. My client created some of them as well and made some edits to mine. Rendered in real-time in unity5.

I made most of the low poly models. My client created some of them as well and made some edits to mine. Rendered in real-time in

Low Poly Big House

Low Poly Big House by mladenca Cartoon style Low Poly Big House model with hand-painted texture. All major format included .ma easy to import to an

Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

Concept and UI artist on Warframe Janice Chu has shared some of her thoughts on game art, visual design, creation of environments and some of the best tools for game artists.

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