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Collection by Jerry Wu

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Jerry Wu
Car Paint Materials: Iridescent Layers / Carbon Fiber / Leather - Page 4 Blender 3d, Blender Models, Animation Stop Motion, Animation Reference, 3d Animation, Cinema 4d Tutorial, 3d Tutorial, 3d Model Character, Character Concept

Car Paint Materials: Iridescent Layers / Carbon Fiber / Leather

This thread started first as a question but turned into a material playground. Enjoy here are some good approaches.

I did simple material study myself in Substance Designer. I tried to blend 2 different materials, clay wall and exposed bricks. It was fun experiment. Brick Texture, 3d Texture, Game Textures, Textures Patterns, Zbrush, Stone Veneer, 3d Max, Environment Design, Environmental Art

texture study - exposed brick wall., Peter Kyuyoung Lee

I did simple material study myself in Substance Designer. I tried to blend 2 different materials, clay wall and exposed bricks. It was fun experiment.

Various tiling rock materials I made for the underwater dive level chunk. All materials are fully procedural. Game Textures, Digital Sculpting, 3d Texture, Unreal Engine, Game Assets, Environmental Art, Zbrush, Cliff, Game Design

Uncharted 4 | Dive | Rock Materials, Bradford Smith

Various tiling rock materials I made for the underwater dive level chunk. All materials are fully procedural.

Physically based rendering in games - Page 8 - Polycount Forum … Albedo, Blender 3d, Physically Based Rendering, Surface Roughness, Normal Map, Black Acrylic Paint, Game Environment, Modeling Tips, 3d Texture

Game environments – Part A: rendering Remember Me

EXCLUSIVE. The first of our three-part series on game environments, looking at Dontnod and Capcom's newest release Remember Me. This part focuses on rendering the game.

ArtStation - ANTHEM - Ancient Ruins Tileset, Shawn Kassian Ancient Ruins, Environmental Art, Material Design, Brick Wall, Sculpting, Castle, Texture, Stone, Bricks

ANTHEM - Ancient Ruins Tileset, Shawn Kassian

'The Ancient Ruins Tileset' was one of the larger tilesets I modeled for ANTHEM. It consists of over 200 assets, which when combined, can be used to create an effective and wide variety of ancient stone buildings, such as temples, castles, etc. I

Yannick Signahode shared the way a small team at Ubisoft Paris created the procedural environment world building pipeline for Ghost Recon Wildlands. Normal Map, Landscape Materials, Age, Shapes, Texture, Green, Design, Surface Finish, Design Comics

Landscape & Material Pipeline in Procedural Age

Yannick Signahode shared the way a small team at Ubisoft Paris created the procedural environment world building pipeline for Ghost Recon Wildlands.

ArtStation - ANTHEM - Ancient Ruins Tileset, Shawn Kassian Ancient Ruins, Game Art, Sculpting, City Photo, Concept Art, Castle, Stone, Artwork, Diorama

ANTHEM - Ancient Ruins Tileset, Shawn Kassian

'The Ancient Ruins Tileset' was one of the larger tilesets I modeled for ANTHEM. It consists of over 200 assets, which when combined, can be used to create an effective and wide variety of ancient stone buildings, such as temples, castles, etc. I

Landscape & Material Pipeline in Procedural Age Landscaping Supplies, Landscaping Plants, Landscape Materials, Age, Texture, Homes, Website, Surface Finish, Houses

Landscape & Material Pipeline in Procedural Age

Yannick Signahode shared the way a small team at Ubisoft Paris created the procedural environment world building pipeline for Ghost Recon Wildlands.

Yannick Signahode shared the way a small team at Ubisoft Paris created the procedural environment world building pipeline for Ghost Recon Wildlands. Normal Map, Landscape Materials, Age, Texture, Surface Finish, Patterns

Landscape & Material Pipeline in Procedural Age

Yannick Signahode shared the way a small team at Ubisoft Paris created the procedural environment world building pipeline for Ghost Recon Wildlands.

ArtStation - Terra Willy Materials, Youssef Lakssir Texture, Artwork, Surface Finish, Work Of Art, Patterns

Terra Willy Materials, Youssef Lakssir

HI, I'm happy to present you my works on our last movie Terra willy, Planète inconnue ( Astro kid ), at TAT producitons. On Terra willy, I was Assistant lead environment shading, I was in charge of the creation of the pipeline, formation and base

ArtStation - Terra Willy Materials, Youssef Lakssir Im Happy, Texture, Artwork, I Am Happy, Surface Finish, Work Of Art, I'm Happy, Patterns

Terra Willy Materials, Youssef Lakssir

HI, I'm happy to present you my works on our last movie Terra willy, Planète inconnue ( Astro kid ), at TAT producitons. On Terra willy, I was Assistant lead environment shading, I was in charge of the creation of the pipeline, formation and base

ArtStation - Terra Willy Materials, Youssef Lakssir Im Happy, Presents, Texture, Artwork, I Am Happy, Gifts, Surface Finish, Work Of Art, I'm Happy

Terra Willy Materials, Youssef Lakssir

HI, I'm happy to present you my works on our last movie Terra willy, Planète inconnue ( Astro kid ), at TAT producitons. On Terra willy, I was Assistant lead environment shading, I was in charge of the creation of the pipeline, formation and base